Patch for Lime Rock Park

To install; first, you will need to install the original track files I released on the 31st. To Install: unzip the patch to the Limerock folder into you’re Gamedata/Locations folder.


Fixed:

Trees and hills display at all texture settings.

FPS is more consistent.

Both tracks show up in the same folder on the menu tree.

Grass and dirt are more drivable now, and curbs rumble.

AI use lights at night.

Added arrows to the paddock to help in getting out onto the track.


Issues: 

Until race servers start using this patch, it will cause mismatches. Be sure to save a backup copy of the original if you want to run the track on a standard server.

Pit lane assistance still isn't working correctly, although the AI pits fine. One solution: if the car won't start when you press the grass, hit F10 and get the car moving a little or move off the grass - onto the nearest pavement - then press F10 again and the car will start exit the pits automatically.

There is some FPS slow down on the main straight due to all the objects, you can turn down track detail to high if its a problem.


Authors: Uzzi; Track Modeler, Maxx; Textures, Formula Freak; additional textures, Slaven; additional models. Secret Agent; design assistant and researcher.

All assets copy right 2005 Ewan Chalker.
