Suzuka-GP4 v1.1, a Conversion by TTTTT and Mini Maestro

Features:

- 2001 Layout
- 30 Gridspots
- 30 Garages and Pitspots

Tested in almost all DirectX modes, Detail Settings, Texture and Shadow Settings!

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Special Thanx to:

shutt1e - For basic Conversion instructions
Mombassa - for Rfactor Central, this site Rules!
ISI - for Rfactor!
behzaeh - For lighting-values and Normal-knowledge
Com8 - for Sharing Shadow-knowledge
CTDP & ISI - for Giving me some great F1's to test with :D
F1Racer_RR - For reporting the 'Spoon-bug'

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Version History:

1.1
-Lesser GMT's = Better Fps
-Played with normals
-Less shiny grass
-Fixed Spoon-bug
-Removed track-spec/bump for now (fixes sparkling)
-Reduced Draw-distance a little bit
-Activated track-groove
-Fixed Bridge-shadow-bug, but now it doesn't fall on the car.

1.0
-Initial Release

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Known Issues:

- TV-Camera sucks, since I made it! (+ Figure 8...)
- No nightdriving lights (yet)
- lower Fps in race?, Lower your track-detail!

FPS=

I have:

Amd X2 3800
Geforce 6800 GS
2 GB RaM

and with every full detail and 16X uhm.. filtering I get:

150 fps average alone on track
100 fps average with 21 AI's visible on track in Race

!!!***Beware that in the Race the crowd-graphics will be there and thus will cause less fps.***!!!

This track has a lot of big changes in each track-detail level, so if you
get undrivewable low fps, please lower the track detail.

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Here is a list of what disapears by detail-level:

Full - Nothing, except Crowd/flags/marshals on testing days.
High:   some Buildings, marshall-platforms, tv-screens.
Medium: Crowds/flags.
Low:    Bridges/Ads, Trees, More Buildings, Stands.

Btw, it ads up, if you use 'Low' then you won't see the things from Full and Medium either.
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If you find any bugs/issues or things you can/would like to see change(d)/add(ed), please pm TTTTT on RSC
or post in the RSC-topic for this track in the Rfactor/Track add-ons section

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